When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. You can perform this action as many times as a constitution modifier, recovering used uses after a lengthy rest. It cannot be restrained poisoned, blinded, or subjected to any other ailments if it is immune to all of them. Managing this character can have a bit of a learning curve, as . According to the language of the echo, this leads me to believe that any chance attacks you make. The bottom three stats could be swapped around, especially moving Wisdom to 12 for the sake of common saving throws. . The subclass also offers nice burst damage with its Unleash Incarnation feature, whichallows you to make an additional attack through your echo when you take the Attack action. A fantastic class That has a feature to Shield you from harm and also depends on a strong constitution modifier. You have a ton of amazing possibilities. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. Are you grasping what Im saying? The echo knight is an awe-inspiring character. Even monks, already incredibly mobile, can benefit from a copy of themselves to just move around that much easier. discussion on Twitter It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. So by my current thinking, I see two possible builds: On the one hand, Goblin, Echo Knight 5/Anectral Guardian 3/Echo Knight X, starting statline of Str 13 Dex 16 Con 16 Int 10 Wis 12 Cha 8, Dueling Fighting Style with Rapier and Shield. This gives us a +1 bonus to AC which is perfect for what we are going for. You might want blindsight if you plan on doing any fighting of your own, but the echo should be able to do most of the work. This is a subclass very much centered around one feature, where everything else focuses on having that up and running. You can see and hear through your echo as a move. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. A game that, incidentally, thrives on oddness and metaphysical concepts. Move the echo up to 30 feet in any direction. Normally, fighters can feel incredibly weak outside of battle. Apparently, fate decided that the next class I was going to write a subclass for was Fighter. Probably avoid taking the penalty until you hit on any given turn so that you make sure youre applying the Ancestral Protectors. Below, well outline the choices we made in building our character. You are blinded for a maximum of 10 minutes while performing this. There could be some intriguing synergy in the situation. When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echos space. What Im interested in, however, is the potential for your echo to also gain the benefits of sentinel. Also, a lance requires two hands to. They live together in Los Angeles with their adorable dog, Quentin. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. As an action, you can see and hear through your echo. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Nevertheless, the subclass shakes up how you approach combat and can make for good roleplayif your echo suddenly develops its own personality! Very nice for a Ravenloft campaign. Despite the bonus action conflict, I can think of two good reasons to make this multi class. At higher levels, you can throw a couple more Ability Score Improvements at Constitution, anyway. Fighters already get the most attacks. Not bad for level 3. Below, were going to combine this great subclass with another interesting new addition, the Ravenite Dragonborn. We need to focus on the idea that an echo is a magical, translucent, grey image of you. Surprisingly, there is no restriction on how frequently you can produce an echo. Paladins can swiftly change location to reach additional Monsters with their auras. But after that, most of its descriptions strikingly resemble spells. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. In my post above. We can apply that same logic to the Echos teleportation, and so long Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. Mountain dwarf: +2con and +2 STR even if the features are a little lacking. Thank you for pointing this out. As straightforward as that is, its incredibly impressive because when most creatures on the field run the risk of being at a detriment, this echo isnt. However, the Echo Knights text doesnt specify an exception Is also coming from a different area than you, which is another bonus. Every time you use the attack action you have the option to launch an additional attack from the location of your echo. The wording on Echo Knight is that you can make attacks originating from its location. Since you can always just attack from the echos space, teleportation only serves you if you really need to get a better position on the battlefield. to the grapple rules, so its not perfectly clear. of movement to spend. Nope, only creatures are mentioned in the spell. It is undoubtedly the most distinctive of the Fighter subclasses. The culmination of all of our arts. There is unquestionably a fantastic synergy at work here. Your uses of Unleash Incarnation and Reclaim Potential scale off ofit. Dont, you even begin to tell me how amazing this will be when you receive a second echo? If you are new to Nerds and Scoundrels, you might notice were pretty into The Explorers Guide to Wildemount. Worry not, there will be even more Echo Knight builds to come! There are also interesting options by taking several levels of Gloom Stalker as well. Thus, it cannot be considered a creature. Save my name, email, and website in this browser for the next time I comment. Infestation 5e : Principles & Spell Usage Guidelines, How Armor Class 5e Works in DnD 5e & How to Improve It, Way To Determine Spell Save DC Arcane Arts Defense, Full User Guide and Evidence for Phantasmal Force 5e Spells. Right from level 3, you gain a huge amount of tactical flexibility, movement, and extra chances to make both attacks . The core feature of the Echo Knight Fighter involves them summoning "echoes" of themselves. Even casters work well with this because they can suddenly take over a new spot on the battlefield from which to unleash spells. Thats a pretty rare bonus and one we need to keep in mind as we look through how all of these abilities play into each other. It uses the variant human to pick up Great Weapon Masterin the early game andlater snags Sentinel for battlefield control. Its a mysterious and feared frontline warrior of the Kryn dynasty. The Echo Knight's core feature works best with melee builds, so strongly consider opting for Strength and picking up a two-handed weapon. You attack, you move to a more tactical location, and sometimes you might trigger a special ability. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. It might get you to the paladin in time for a fast lay on your hands. If thats the case though, it also makes it a valid target for beneficial spells like Shield of Faith, Blur, etc. Out of combat teleportation and scouting could be amazing for a rogue. An echo must stay within around . If you want to engage in any combat of your own. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), How Many Bonus Actions Per Turn 5E | 5E Bonus Actions Explained, Oath of The Open Sea 5E Guide | Open Sea Paladin 5E, Sneak Attack 5E Guide | What is It, How to Use It. Oh boy. You will want to keep playing this subclass over and over again. The metallic dragonborn variant introduced inFizban's Treasury of Dragonshelps patch that weakness. Wizards of the Coast LLC. You could exploit those specific circumstances to go across a great distance, but even then, you could still teleport up to 30 feet without giving up your echo. There is no limitation on how often you can create These are from timelines never made, so feel free to flavor your Echos however you like. There are quite a number ofspells that target it. Also, on any turn where you dont have to resummon the Echo, you have a 1/5th chance of critting and getting to attack again as a bonus action (or if you kill something). Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. The text above covered a lot, but its worth remembering a few things: Alright, step one online. Ever wanted tobe in two places at once? You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. That said, Jeremy Crawford had a until you have completed a short or long rest, you cant utilize this feature again. Both echos can exist at the same time, but if you attempt to create a third, both are destroyed. You have a lot of options here. I think RAI youre intended to be able to teleport However, unless you can do a lvl 20 character with 3 Echo Knight and 17 Astral Monk, this build will always be behind damage wise outside of the one time you get to double your extra attack using echo knight. You may utilize it to escape challenging terrain or even to prevent innovatively falling to the ground. Now our chance of getting a crit in a turn is up to 26.5%. However, Dwarven, resilience, offers some decent poison resistance. You also have Spider Climb. Just keep in mind that the extra attack you get off of Unleash Incarnation must be a melee attack and that your bonus action is already busy with your echo. Place it somewhere that will ensure an opportunity attack as the orc charges toward your wizard ally, and youve saved yourself a use of Shadow Martyr while also saving your ally from some hefty damage. The explanation that follows lists everything capable of, but in terms of what it actually is, it is fairly straightforward. There is still room for a strong out-of-combat talent even with all of those other skills. No combat effects, but we described its utility for scouting, etc. options like Meteor Swarm RAW only damage creatures, but I think a On the flip side, any attacks made against your echo are attacks that haven't been made against the party. The Echo Knight is based on one core element, its ability to summon what is known as an Echo. Do you really need to give your friend a way to evade an attack? Both of these things vanish if further than 30 feet away from you. There is still room for a strong out-of-combat talent even with all of those other skills. If it tries to walk away to get to the real twin, it gets attacked and held in place by Sentinel. Having a lot of fun playing this class. An example of data being processed may be a unique identifier stored in a cookie. Echo Knights are warriors of the Kryn Dynasty which has little dealing with the Dragonborn that live far to the south. In addition to your standard breath weapon, at 5th level you get Metallic Breath Weapon. Originally from Critical Role's Explorer's Guide to Wildemount, the Echo Knight in Dungeons & Dragons 5th edition is a powerful Fighter subclass. ring of haste 5e 27 Feb. ring of haste 5e Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. Thought the Echo attack was a BA for some reason. And if you teleport wisely, you dont have to worry about getting touched. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. Echo Knight fighter build. We plan on being a frontline fighter that combines the inherent tank of the Dragonborn to support using the multiple attacks that come with the Echo effect. It takes some level of strategy and creativity to use this to its fullest potential, but even when those are in short supply, it still performs on an S-tier level. . But Echo Avatar allows you to fill this niche nicely. Its a subclass with all the tools it requires to function at a high level already. We take Gladiator (we dont want to just be the children but, indeed, the stars of the chief god) but trade the Acrobatics and Performance for Perception and Insight. Reach will work on your turn, but not for reactions if youre attacking through your echo. For the above list, I wanted to focus more on featsthat, at least in some way, workwith your core subclass feature. Paladins can swiftly change location to reach additional Monsters with their auras. Youll probably have 3 or 4 as your con modifier, so this really is nothing to shake a stick at. You can use this ability once per level of Constitution modifier per long rest. ), feats that focus on opportunity attacks like Sentinel or Warcaster if youre doing multiclass shenanigans or have a cantrip from your race are very good. Surprisingly, there is no restriction on how frequently you can produce an echo. Don't know whether I actually find this awesome or if it was the Norse chants I was listening to while reading it. Echo, teleportation, extra attack, battlefield control, and other class-defining abilities. 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